blend4web Material Library – Chrome & Glass Plus Reflections & Shadows
- start reflective metal file – metalTut10a.blend
- dining table before library materials added – tableB4W1a.blend
- dining table scene – on the Internet
- Note: No finished dining table file because the library materials do no easily pack into the Blender file
Normal Maps, How To Add 3D Surface Detail, Making An Embossed Logo & Bumpy Matte/Gloss Materials
- finished logo file – normTut10.blend
- king chess model – kingTut19.blend
- finished matte/gloss file – kingNormTut17a.blend
Matcaps Quick & Easy Materials For The 3D Web What Are They? How Do They Work?
- start all matcaps file – allMatcaps3.blend
- finished all matcaps file – allMatcaps5.blend
- start glass file – glass1.blend
- finished glass file – glass2.blend
- change color/saturation/lightness compositing nodes – matcapTut20.blend
- normal mapping experiment file – eyes3.blend
Material Library Node Trees & How To Add A Material Core Only
finished file – coreTut13.blend
Using A Texture Image As A Bump Map, Using The Bump Node To Add Surface Detail To A Model
finished file – bumpTut14.blend
Reflections, Set the Plane of Reflection, Reflecting Skys and the Fresnel Effect
finished file – reflectTut20.blend
Ambient Occlusion
finished file – ssaoTut17.blend