Using a Model of Car in the Game Engine (Bullet Physics Vehicle Simulation)
Files used and the finished file –
- getStTut1.blend – simple model of a car (with red stripe on wheels)
- CarSetup.py – for setting up the car (right click save target/link as)
- Powertrain.py – for controlling the car (right click save target/link as)
- getStTut7.blend – finished file
- allFiles.zip – all the above files zipped together
The following tutorial shows how to make the gemstones used in the game, there is a link below for the gemstones so there is no need to do the tutorial –
Making Gem Stones (Diamond, Ruby and Emerald) Using An Add-On
Making a Drive Around Collecting Game Part 1 Camera Tracking and Collecting
- myCar2Tut5.blend – Starting file
- cameraTut12.blend – End file
- gemsTut8.blend – Gemstones file
Making a Drive Around Collecting Game Part 2 Sound Effects and Spinning
- cameraTut12.blend – Starting file
- soundTut16.blend – End file
- bell.wav, cashreg.wav, revEngine.wav
Drive Around Collecting Game Part 3 Reducing Health When Car Hits Obstacles
- soundTut16.blend – Starting file
- healthTut8.blend – End file
Drive Around Collecting Game Part 4 Health Zero, Flip Car and Falling Off Edge
- healthTut8.blend – Starting file
- zeroTut11.blend – End file
- glass.wav
Car Drive Around Collecting Game Part 5 Creating Levels and an End Scene
- zeroTut11.blend – Starting file
- carLevel1.blend, carLevel2.blend, carLevel3.blend – End files
- pawnLowPoly.blend, gobletLowPoly.blend, monkeyMan.blend, car.png