Game Engine – Google Android Walk Around Collecting Game

You can build the game from scratch to a stand alone version, including the models or you can just make the game and append the models. You should end up with a simple but complete working game.

Blender Modelling Tutorial – The Google Android – Part 1 Making the Body and the Head

Blender Modelling Tutorial – The Google Android – Part 2 Making the Arms, Legs and Antennae

Blender Modelling Tutorial – The Google Android – Part 3 Making the Eyes and Finishing the Model

This is the Google Android image file used as the background in the tutorial -

Google Android
Google Android

Click on the thumbnail, or click this link

Blender 2.6 Introduction to Rigging – Adding an Armature to a Google Android (New Version)

Blender 2.6 Game Engine Controlling a Simple Rig (Google Android) Using Logic Bricks (New Version)

Blender Tutorial – Making a Coke Can Using UV Mapping and Multiple Material Slots Part 1

Blender Tutorial – Making a Coke Can Using UV Mapping and Multiple Material Slots Part 2

The image files needed for this tutorial can be found here (click).

Blender Game Engine Tutorial – How to Make a Walk Around Collecting Objects Game

File used at start of tutorial – AndroidGameEngine2.blend

Blender tutorial – Applying a Texture to a Model Using Smart UV Project – Part 1 Making a Cactus

Blender tutorial – Applying a Texture to a Model Using Smart UV Project – Part 2 UV Mapping Basics

Blender tutorial – Applying a Texture to a Model Using Smart Project – Part 3 Using Smart UV Project

Blender Game Engine – Walk Around Collecting Game, Adding Obstacles to Bounce Off and Reduce Health

Blender Game Engine – Walk Around Collecting, Managing Properties Part 1 Health Falling to Zero

Blender Game Engine – Walk Around Collecting, Managing Properties Part 2 Maximum Score Reached

Blender Game Engine Tutorial – Making a Stand Alone Game Part 1 Save As Game Engine Runtime

Blender Game Engine Tutorial – Making a Stand Alone Game Part 2 Setting up a Head Up Display

 

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