Game Design Session 3

The target for this session is to be able to control a character that can walk around a scene in the game engine.

First Method – Adding Motion Actuators to the Armature

The first method used is the simplest method, the character’s armature (skeleton) moves when the keyboard is pressed and the body parts are attached to the armature. No physics is used, so the character cannot fall, jump, go up and down ramps and stairs.

Adding an Armature to a Google Android

Controlling a Simple Rig Using Logic Bricks

Second Method – Adding Motion Actuators to a Cage

Blender does phyics calculations on mesh objects, if you want the character to fall, jump, go up and down ramps and stairs, then the highest level object must be a mesh. This object is usually called a cage because the character is ‘inside’ it (the cage is the parent of the armature, the armature is the parent of the character skin).