Making a Character Skin

Models of bodies are called skins. Skins can be connected to an armature (skeleton) to create a rig that can be posed and animated.

The following tutorials show you how to make a simple character skin. The simple model also has the benefit of having a relatively low polygon count (low number of faces).  Having a low polygon count means that less computing resources are needed so the model should render quickly and work well in the game engine.

The final tutorial shows how to add a basic armature to the skin.

Making a Low Poly Model of a Character – the Lower Body – a Pair of Shorts

Finished shorts – lowTut6.blend

 

Tutorial Making a Low Poly Model of a Character – the Lower Body – Making a Boot

Get or make a profile image of a boot (use Google image search for a sky boot if you want to do the same as the tutorial).

 

Making a Low Poly Model of a Character – the Lower Body – Joining Boot to Leg

File created in tutorial – joinTut5.blend

 

Using Mesh Modelling to Create the Upper Body of a Low Poly Character Part 1

Files created in tutorial –

 

Using Mesh Modelling to Create the Upper Body of a Low Poly Character Part 2

Making a Robot’s Hand Part 1 Making a Finger

Files created in tutorial –

Making a Robot’s Hand Part 2 Putting the Hand Together

Making a Low Poly Model of a Character – the Lower Body – Joining Hand to Arm

Files used and finished file –

Making a Low Poly Model of a Character – Joining Upper Body to the Lower Body

Files used and finished file –

Making a Low Poly Model of a Character – Rigging/Skinning, Adding an Armature

Files used and finished file –