Part 1 Making The Skin (Body Parts)
Part 1 Character skin finished model – skinTut18a.blend
Part 2 Creating The Armature
- starting model – skinTut18a.blend
- model with armature – armature28.blend
Part 3 Connecting Cylinders Etc. To Bones And Bone Constraints
- starting file – armature28.blend
- finished file – constraints21a.blend
Part 4 Adding Control Bones To Make Posing More Powerful
- starting file – constraints21a.blend
- finished file – controlTut16.blend
Part 5 Making an Animation of the Character Jumping
- starting file – controlTut16.blend
- finished file – jumpTut15.blend
- finished file with face detail –jumpTut15a.blend
Part 6 Making a Walk Cycle and Making an Animation of a Character Walking
- starting file – controlTut16.blend
- finished file – walkTut19.blend
- finished file with face detail – walkTut19a.blend
Part 7 A Run Cycle Using Motion Capture Data
- starting file – skinHandsFeet1.blend
- run cycle bvh file – runCycle2.bvh
- finished file – mocapTut46.blend