New Tutorial – Developing a Practise Level For a Simple Ball Game

A new video tutorial, split into three parts, develops a simple ball game started in previous tutorials, go to the following page to see the full set –

The first part of the tutorial replaces a message sending system to keep the score, with a system that uses the global dictionary object. This has the advantage of not being reset when the level restarts.

Blender 2.5 Tutorial Developing a Simple Ball Game Part 1 Keeping Score Using the Global Dictionary

The second part shows how to restart the level when the ball misses the holes and falls off, in a previous version a timer was used to restart the level, in this version, the height of the ball is used.  Also ‘pressing Q to quit’ is added.

Blender 2.5 Developing a Simple Ball Game Part 2 Detecting the Height of the Ball & Press Q to Quit

The third part of the the tutorial shows how to display the score within the came using a dynamic text display.

Blender 2.5 Developing a Simple Ball Game Part 3 Displaying the Score using a Dynamic Text Display

File needed at the start of the tutorial – rotatingPlanePractice.blend

Finished practice level of game – rotatingPlanePractice13.blend

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