Car Racing Game

Controlling Two Cars in the Blender Game Engine, the Beginnings of a Racing Game

Files used in tutorial (the old files were used in the tutorial but the new files work better with the later versions of Blender) –

Making a Racing Track for a Car Game (design from Scalectrix Track Desinger)

Files used in tutorial –

 

Camera Tracking Two Cars, Splitting the Screen (Vertically & Horizontally)

 

Setting Up Lap Counters and Detecting When the Final Lap is Completed

 

Flipping a Car Back onto its Wheels and Putting it Back on the Track

 

Setting Up a Head-Up Display (HUD) and Using New Dynamic Text

 

Setting up a Menu to Load Game Levels (Different Tracks)