Controlling Two Cars in the Blender Game Engine, the Beginnings of a Racing Game
Files used in tutorial (the old files were used in the tutorial but the new files work better with the later versions of Blender) –
- batMobile1.blend – Batmobile (old file – batMobile.blend)
- bothTut8ba.blend – Sports car (old file – bothTut8b.blend)
- CarSetup.py
- Powertrain.py
- Suspension.py
- gameTut14a.blend – finished file (old file – gameTut14.blend)
Making a Racing Track for a Car Game (design from Scalectrix Track Desinger)
Files used in tutorial –
- scalectrix.png – track image file
- trackTut18.blend – finished file
- www.scalextric.com – Scalextric website
Camera Tracking Two Cars, Splitting the Screen (Vertically & Horizontally)
- gameTut14a.blend – starting file (old file – gameTut14.blend)
- trackTut18.blend – race track (appended into scene)
- Viewports.py – script file for splitting the screen
- splitTut10a.blend – finished file (old file – splitTut10.blend)
Setting Up Lap Counters and Detecting When the Final Lap is Completed
- splitTut10a.blend – starting file (old file – splitTut10.blend)
- lapTut11b.blend – finished file (old file – lapTut11a.blend)
Flipping a Car Back onto its Wheels and Putting it Back on the Track
- lapTut11b.blend – starting file (old file – lapTut11a.blend)
- resetBat.py – script for resetting the position of the batmobile
- resetSport.py – script for resetting the position of the sports car
- varTut8a.blend – finished file (old file – varTut8.blend)
Setting Up a Head-Up Display (HUD) and Using New Dynamic Text
- varTut8a.blend – starting file (old file – varTut8.blend)
- hudTut12a.blend – finished file (old file – hudTut12.blend)
Setting up a Menu to Load Game Levels (Different Tracks)
- menu.blend – menu file
- level1.blend – level 1 file
- level2.blend – level 2 file
- level3.blend – level 3 file