Making a Rigged Model of a Stick Man in Under 5 Minutes Using the Skin Modifier
Finished file – stickTut12.blend
Adding a Face to a Simple Model of a Stick Man
Start file – stickTut12.blend
Finished file – faceTut20.blend
Developing the Armature of a Stick Man Rig and Applying Inverse Kinematics
Start file – faceTut20.blend
Finished file – rigTut18.blend
Creating a Simple Walk Cycle for a Stick Man Rig and Using Cyclic Extrapolation
Start file – rigTut18.blend
Finished file – walkTut11.blend
Linking a Motion Capture Armature to a Stick Man Skin
Start file – rigTut18.blend
Motion capture file – jumpkick.bvh
Finished file – mocapTut12.blend
Linking a Carnegie Mellon University Motion Capture File to a Stick Man Skin
Start file – rigTut18.blend
Motion capture file – walk2_2.bvh
Finished file – cmuTut9.blend
Linking More Motions to a Carnegie Mellon University Motion Capture Stick Man
Start file – cmuTut9.blend
Motion capture file – macarena143_35.bvh
Finished file – secondTut5.blend