Converting a Car Game Made for the Blender Game Engine to Blend4web
- start file – carLevel3.blend
- end file – driveOneTut29.blend
Setting Physics Properties For Ramps, Platforms and Obstacles
- start file – driveOneTut29.blend
- end file – driveTwoTut16.blend
Using JavaScript to Detect Collisions and Update the Score
- start file – driveTwoTut16.blend
- end Blender file – my_driving_game1.blend
- end JavaScript file – my_driving_game1.js
Sound Effects & Health Reduced By Hitting Obstacles
- start Blender file – my_driving_game1.blend
- start JavaScript file – my_driving_game1.js
- end Blender file – my_driving_game2.blend
- end JavaScript file – my_driving_game2.js
- sound effect – bell.ogg
- sound effect – cashreg.ogg
- sound effect – glass.ogg
- sound effect – revEngine.ogg
Improving the Appearance of the Game Using Matcap Textures
- start Blender file – my_driving_game2.blend
- end Blender file – my_driving_game3.blend
- matcap tutoial – https://youtu.be/IPUUtGNamfU
Adding Shadows
- start Blender file – my_driving_game3.blend
- end Blender file – driveShadowsTut9.blend
Matt(Ground, Concrete) & Gloss Materials, Ambient Occlusion
- start Blender file – driveShadowsTut9.blend
- end Blender file – driveMattGlossTut19.blend